When in the Snes9x RX's "Choose Game" screen, press Minus and Plus on your Wiimote/Wii U Pro Controller (DS3 led # 1 should lit) after that press the PS button. Now with experimental wired-DualShock 3 support (thanks to libsickaxis by xerpi!): connect your DS3 to your Wii's USB port prior to opening the emulator. Wii Classic Controller, Wii U Pro Controller and Wii U Gamepad to Mouse, SuperScope and the Konami's Justifier trigger/buttons never worked inĪny other controllers except the GCN pad and Wiimote. * Working buttons for all SNES peripherals. * Fixed Light Fantasy SRAM saving issues. * Fixed Stunt Race FX graphical glitch on the course selection screen. * Fixed Clayfighter blue clown face when selecting a player. Phalanx random black screen is fixed too. * Fixed Kat's Run - Zen-Nihon K-Car Senshuken graphic bg corruption duringĭemo. * Fixed "PowerFest 94 - Super Mario Kart" black screen. * Fixed Funaki Masakatsu Hybrid Wrestler – Tougi Denshou graphical glitch.
* Xbox 360 wired controller code improvements.
Specially useful for Smash TV fans like me =D Right stick is configured as YXBA (essentially duplicating your buttons), You can swap your player/port number by simply pressing on the Remember, the controller only works when in-game. You're at the main screen (Choose a game), click on the emulator logo at theĬorner of the screen and read the status info at the bottom, just to make * Xbox 360 wired controller support! (thanks revvv!)īefore loading Snes9x RX, connect your Xbox 360 wired controller. Now available in various skins/colors, choose the one you like the most: * LED fix for different X360 Controller revision. This implementation, any help on this task will be welcome. Could and should be upgraded in the future to polish up As of now, it controls the 2-4 playersĪt the same time. * Experimental DualShock 3 (wired) support.īased on libsickaxis 1.0 by Xerpi. In case one or more of the "\snes9xgx" folders are absent, they will beĬreated on the second run of the emulator, after a settingsRX.xml has been Untested, separate binary available.ģ0+ FPS boost for this game, should make it enjoyable again on the Cube. * Quick fixes for Rendering Ranger R2 and Targa (50/60Hz).Įxperimental support for Mad Catz SE FightStick for Xbox 360! Tested and working, separate binary available.Įxperimental support for Logitech F510 Controller (Xinput mode).
* Set default calibration values, fix controllers that return invalid data. * Language updates for Spanish, French, Portuguese.
SuperFX and SA1 chip games play closer to full speed and have less framedrops.Commits will still be cherry picked from the libretro/snes9x/snes9x gx as long as they do not degrade performance.Īny help, feedback, or comments, will be always welcome.Īnd last, but no least, thanks to Tantric, Zopenko, and more recently, Bladeoner, for maintaining the great GX emulator series. This fork will stay on Snes9x core version 1.52, and be focused primarily in maintaining full speed for all games, or as far as the Wii can push performance. Seeing that the GX emulators got some new updates in 2017-2018 and that there's still public interest in the Wii scene, i believe this is a good time to finally release it, since i couldn't do it last year (RL stuff). I am no expert, but thought i could learn a little bit, and in the process make some personal updates to keep enjoying my favorite console on my favorite homebrew system. Almost exactly 2 years ago, i began this fun coding exercise as a little effort to backport interesting and useful changes present in other releases of Snes9x, mainly the ones related to libretro and the official Snes9x.